AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on Android in Spain Q1 2024
An overview of the performance of the top 5 hypercasual games on the Android platform in Spain during Q1 2024, based on data from Sensor Tower.
During the first quarter of 2024, the top 5 hypercasual games on the Android platform in Spain saw varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
Block Blast! from Hungry Studio experienced a notable decline in weekly downloads, starting from 40.9K in early January and dropping to approximately 12.9K by late March. The game also saw a decrease in weekly active users, peaking at around 230K in January and descending to about 140K by the end of the quarter.
Fruit Drop Master from Metagame.Ltd showed an interesting pattern in weekly downloads, starting at 62.3K in early January, dipping mid-quarter, and then surging to 43.7K by the end of March. Weekly revenue for the game remained modest, peaking at $79 in the second week of January. The game’s weekly active users saw a steady increase, reaching 236K by the end of March.
Build A Queen by Supersonic Studios LTD maintained a consistent performance in weekly downloads, starting at 26.1K in early January and ending at 25.3K in late March. The game’s weekly revenue peaked at $19 in early March. Weekly active users for Build A Queen showed an upward trend, reaching 145K in mid-March before slightly declining to 135K by the end of the quarter.
Help Me: Tricky Story from ABI Game Studio saw a gradual decrease in weekly downloads, starting at 17K in early January and falling to around 13.5K by late March. Weekly active users for the game peaked at approximately 125K in late January and then gradually declined to 85K by the end of the quarter.
QS Monkey Land: King of Fruits from Q-SSUM STUDIO experienced a steady decline in weekly downloads, starting at 75K in early January and decreasing to about 7K by late March. Weekly revenue for the game peaked at $94 in the first week of January. The game’s weekly active users showed a slight decline, starting at 406K in early January and stabilizing at around 341K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.